This was the first architectural decision. So while half the team worked on prototyping the game the other half started working on a 3D framework in ActionScript for Facebook that could share graphical assets and set up with the C++ code for mobile. This was a really big team to start developing a game with no prototype. The only directive was to build the next big thing. In the Spring of 2013 a team of about 16 developers, artists, producers and level designers was assembled. King was already developing several other games, but with the success of Candy Crush, it made sense to start working on what would become a sister title to the game. In the cut-throat casual gaming industry you can’t rest on your laurels.
Candy Crush Saga started out successfully as a Facebook game, a year later it was released on mobile and it became a runaway success.